By Yoav Vilner
If my five-year-old nephew is already begging his mom for virtual reality glasses, clearly, you don’t have to be immersed in the startup or gaming world to know that the games industry is innovating — and quickly.
I remember that only ten years ago, Half-Life 2 was considered to be the peak of technology. As a gamer, you could lift/affect every object in your world, from big to small. Boy, were we some blown away kids.